Pablo Cáceres
UI/UX Designer | Unity 2D Technical Artist | Digital Illustrator
UI/UX Designer | Unity 2D Technical Artist | Digital Illustrator
I am a 2D Artist, UI/UX Designer, 2D Technical Artist in Unity and a Programmer.
Development of videogames and applications are my main interests, and I am constantly learning to hone my technical and creative abilities.
I have been working in this sector for more than two years, have already taken my first steps in the industry and have a mentality focused on learning, collaborating and grow in real proyects, contributing creatively and technically.
EDUCATION
BACHELOR'S DEGREE IN VIDEOGAME CREATION AND INTERACTIVE COMMUNICATION
A Bachelor's Degree studied in ESCAV (Escuela Superior de Comunicación Audiovisual) Granada where I have trained in all of the areas in a videogame development while also participating in profesional internship in proyects for different companies.
CERTIFICATE OF HIGHER EDUCATION (HNC): HIGHER TECHNICIAN IN 3D ANIMATIONS, GAMES AND INTERACTIVE ENVIROMENTS
Studied in ESCAV (Escuela Superior de Comunicación Audiovisual) Granada. This Certificate of Higher Education was centered in 2D and 3D Animation for videogames, apps and advertisement.
ADVANCED ENGLISH CERTIFICATE
Grade C Level C1 with a 192 overall score.
PROFESSIONAL EXPERIENCE
December 2022 - May 2025
UI/UX DESIGNER, 2D ARTIST AND PROGRAMMER
I have been working for the company Masion Games in the development of FeelPoker, a poker club management app, as a UI/UX Designer and 2D Technical Artist.
My role was to redesign the whole interface of the app, the creation of themed cosmetics for the poker tables (space themed, western themed...), the login screen illustration, work on the game feel and general programming.
April 2021 - June 2021
DEVELOPER AND CONCEPT ARTIST
Profesional internship in the company Rename Studio, working on their videogame Interconnected Stories as a developer and concept artist.
I was in charge of drawing concept art for the new cards of the game and to program some mechanics and functions, also putting together the levels inside Unity.
April 2021 - June 2021
3D MODELER
Internship in Playable Dreams Studios, designing and modeling the map and assets of a level from their game.
From the theme and information that they gave me, I had to design the size, layout and assets for the level.
SKILLS
Unity
Figma, Adobe Illustrator
Clip Studio, Photoshop, Krita, Aseprite
Programación en C#
Blender, 3ds Max
Git, GitHub, Jira, Bitbucket, Trello