Feel Poker is an online poker app developed by Masion Games. This initiative begun as a direct answer for the needs and expectations from professional poker players, looking to deliver the best experience in online games. Feel Poker has become the pioneer of the industry, thanks to the dedication of a focused and experimented team.
I have been working for two and a half years in Masion Games developing this app, as a UI/UX Designer and Unity 2D Technical Artist. My roles were: the redesign of the whole interface of the app, creating thematic cosmetics for the poker tables (space themed, western themed...), the illustration for the main login screen, work on the game feel and general programming.
Winner of the best videogame of the Global Game Jam Granada 2025, an international event where more than 90 countries participate simultaneously to create a videogame in 48 hours.
The theme for this edition was "Bubbles" and our team decided to create a boomer shooter in Unity.
My role in the proyect was to create the tileable textures for the map, make the shaders using Shader Graph, the particles systems, many post processing settings and implementing the sprites and animating the necessary ones using Unity's Animator.
This proyect was made for the Global Game Jam Granada 2024.
The theme was "Make me laugh" and we tried to make a multiplayer game that consisted in drawing or uploading funny pictures to then vote the funniest one.
My role was designing and making the sprites of the characters and their animations, the necessary shaders, adjust the lighting of the scene and some post processing.
I was an intern working in the game Interconnected Stories in 2021 as a concept artist.
The game is not out yet and I don't have permission to show my work in the proyect.
Animatic for an in-game cinematic using Unity's Timeline
This was my final project for my Bachelor's Degree in ESCAV.
Having Risk of Rain as my main reference, I tried to make a combat against a boss, a "bossfight".
I made the design of the playable character, their weapon, the boss and the minions it spawns. Also the map design and all of its assests, the shaders, particle systems and post processing.
The animations of the playable character were from Mixamo. I also used Inverse Kinematics for some animation transitions and movements for the playable character. For the boss and enemy minions I animated them manually and used procedural animations in some of their elements.
This is one of my projects that I made while studying in ESCAV.
It is a classic Asteroids clone but adding some mechanics that we liked.
In my case, I added enemy alien ships that with different behaviours to make the gameplay more challenging. Also, I implemented power ups that could appear when destroying asteroids and alien ships that gave different effects like: shooting more projectiles, extra lives, temporary invulnerability and some more effects.
This game was made in a Game Jam organized by ESCAV, where different year students from different clases and studies were mixed to create diverse groups.
The game consists in rotating the figure to match the face with the shape that is shown before it dissapears.
My role in the project was making the backgound shader, the main menu and the post processing.
This game is a friend's project, Sergio Marchena Lluch, that asked for my help to create the visual assets of the game.
All the sprites and animations were made by me using Aseprite. Only the font in the difficulty buttons and the score is from Google Fonts.
This is a project that I made when studying Augmented Reality in ESCAV.
It is a very simple game in which you can use your mobile phone's camera to aim to a custom made card to project the 3D scene of the game, using Vuforia. To play, you just need to tap the screen to attack the enemy and press the potion button to heal when your health is low to not be eliminated.